Download magic the gathering battlegrounds pc






















With plans already in place for downloadable spells and arenas. Battlegrounds is undoubtedly a fascinating proposition. Feelings among the Magic crowd are mixed, though, and hardcore duellists claim a more arcade-orientated game will remove the Chess-like strategy element.

That may well happen, but from a PC gaming perspective the fusion of gaming styles means we might have something that can be truly classed as unique. Girlfriends, consider yourselves warned.

I can't imagine many things more boring than a straight-up Xbox version of the Magic: The Gathering card game. Luckily, that's not what Battlegrounds is. Instead, it's a real-time RPG that features all the creatures and spells found in the superpopular card game. And I guess my luck ran out: Instead of being boring, it's totally unbalanced and infuriating.

It's not so bad when tackling a human opponent, since both of you will have to deal with the game's tragic interface problems. But single player? Forget it. While you fiddle around with unwieldy creature and magic menus, wander your area looking for mana crystals, and deal with laggy battle controls, your CPU opponents work with the reflexes of a god.

They never miss a beat and often overwhelm you--even on the easiest levels. It pushes the whole singleplayer mode way beyond frustrating and ultimately killed the game for me.

So, if you're a Magic nut, you'll probably dig this game despite the ridiculous difficulty. But casual fans or curious RPGers should just pass it by and invest in a couple starter decks or something instead. Half the fun of Magic is devising your own strategy and then testing it against an astute adversary.

Battlegrounds ignores this crucial element of the card game's appeal. Nearly every match in the single-player campaign makes you cast your most recently learned spell to achieve some gimmicky victory condition attack with a certain creature, survive for one minute while hopelessly overmatched, etc.

The arcade mode, in which you choose a wizard and fight a series of opponents to unlock later wizards, is an example of how you can approach it as a streamlined fighting game. In fact, many of the missions in the campaign mode are like puzzles you solve by crafting your spell book before a fight.

There are only fourteen spells for each of the five colors of mana. You can combine two colors, but dual-colored spell books are often being beaten before they can get underway. This makes Battlegrounds less of a game you win by on-the-fly thinking and more of a game you win by building a strategy around a few spells and then relying on your reflexes.

This means multiplayer games are fast, furious, and often won before they've even begun. The graphics are serviceable, with a 3D engine doing a decent job of rendering a range of creatures from sniveling little goblins to large flapping dragons to old Magic standbys like Sengir vampires, Llanowar elves, and Mahamoti djinns. The backgrounds are nicely detailed and animated, but have no bearing on the gameplay. The view zooms in and out as the wizards move around.

While this works in a game like Star Control where the two-player ships are the only things you really need to see, here it makes it difficult to keep track of your support creatures and the mana that you have to pick up. Battlegrounds is ultimately an ill-conceived attempt to bring the Magic card game license to a PC action game.

It goes halfway towards inventing a new genre, but it can't decide whether to invent the action-RTS or the tactical-fighting game, so it ends up just awkwardly defying any sort of established gameplay conventions. Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game.

Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life.

The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors.

Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. Two expansion packs were published, Spells of the Ancients and Duels of the Planeswalkers.

The game is notable as being the last game the esteemed game designer Sid Meier Civilization , Railroad Tycoon worked on while employed by MicroProse, though his involvement was short. Meier left before development was complete to found Firaxis Games. It was also in development for the Sega Saturn, but this version was cancelled in mid The game had a poor critical reception due to its unfair AI, unfriendly interface, and unbalanced gameplay.

Spectrum Holobyte filed a lawsuit after Acclaim published the PC version in January , claiming Acclaim had violated an agreement the two companies made in November which established a release schedule for the game, with the two companies publishing it for different platforms. Magic: The Gathering: Armageddon is an extremely rare arcade game published by Acclaim in , somewhat similar to BattleMage.

It is possible that as few as four machines were made. Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating the game, so it never went into full production. Gameplay is a cross between real time combat and strategy, with characters representing one of the five colors. White had healing and soldiers; Blue countermagic and water creatures; Black death and undead creatures; Red fire and mountain creatures; and Green elves and forest magic.

The game was controlled with a trackball, and supported up to two players. We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us! Various files to help you run Magic: The Gathering - Battlegrounds, apply patches, fixes, maps or miscellaneous utilities.

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